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	<title>information. games.</title>
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	<description>information: the communication or reception of knowledge or intelligence games: amusement, delight, fun, mirth, sport.</description>
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		<title>Liberry Humor</title>
		<link>http://www.informationgames.info/blog/2011/05/liberry-humor/</link>
		<comments>http://www.informationgames.info/blog/2011/05/liberry-humor/#comments</comments>
		<pubDate>Mon, 23 May 2011 23:33:24 +0000</pubDate>
		<dc:creator>nicholas</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.informationgames.info/blog/?p=320</guid>
		<description><![CDATA[Justin from 8bitlibrary posted a question to Twitter this morning, wondering if he should register 8bitliberry and redirect traffic over to the new URL. This question led me to wonder how difficult it would be to write a browser plugin that would replace every instance of the word &#8220;liberry&#8221; with &#8220;liberry&#8221;. A very short Google [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>King James, Gutenberg, and Information Abundance</title>
		<link>http://www.informationgames.info/blog/2011/05/king-james-gutenberg-and-information-abundance/</link>
		<comments>http://www.informationgames.info/blog/2011/05/king-james-gutenberg-and-information-abundance/#comments</comments>
		<pubDate>Tue, 17 May 2011 20:24:01 +0000</pubDate>
		<dc:creator>nicholas</dc:creator>
				<category><![CDATA[academic libraries]]></category>

		<guid isPermaLink="false">http://www.informationgames.info/blog/?p=324</guid>
		<description><![CDATA[Libraries are solutions to the problem of information scarcity Libraries, broadly speaking, are solutions to the problem of information scarcity. Given a world in which information is rare, difficult to acquire, and expensive; collecting information into a central location where it can be shared with a population of users is a very good idea. People [...]]]></description>
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		<title>Godin and Gee on the future of libraries and books</title>
		<link>http://www.informationgames.info/blog/2011/05/godin-and-gee/</link>
		<comments>http://www.informationgames.info/blog/2011/05/godin-and-gee/#comments</comments>
		<pubDate>Mon, 16 May 2011 21:09:59 +0000</pubDate>
		<dc:creator>nicholas</dc:creator>
				<category><![CDATA[future of libraries]]></category>
		<category><![CDATA[issueoftheday]]></category>
		<category><![CDATA[james paul gee]]></category>
		<category><![CDATA[literacies]]></category>

		<guid isPermaLink="false">http://www.informationgames.info/blog/?p=306</guid>
		<description><![CDATA[This started as one point of a three-point response to Godin&#8217;s piece. When I finished with this piece, it seemed to stand on its own and it worked better to put Godin and Gee directly into conversation about the future and use of reading/books/literacies. It may be a less balanced or complete than my original [...]]]></description>
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		<title>Artificial Scarcity: I attempt to identify the root cause of the #HCOD debacle</title>
		<link>http://www.informationgames.info/blog/2011/02/artificial-scarcity-i-attempt-to-identify-the-root-cause-of-the-hcod-debacle/</link>
		<comments>http://www.informationgames.info/blog/2011/02/artificial-scarcity-i-attempt-to-identify-the-root-cause-of-the-hcod-debacle/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 23:57:05 +0000</pubDate>
		<dc:creator>nicholas</dc:creator>
				<category><![CDATA[future of libraries]]></category>
		<category><![CDATA[new media]]></category>

		<guid isPermaLink="false">http://www.informationgames.info/blog/?p=293</guid>
		<description><![CDATA[&#8230;the publishing industry has lost its technological monopoly on the flow of information. This means that libraries can no longer identify ourselves as purchasing collectives for containers of information. #HCOD sturm und drang There has been much sturm und drang in library-land over Harper Collins recent decision to limit ebook circulation of their titles. Harper [...]]]></description>
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		<title>The user becomes the collection</title>
		<link>http://www.informationgames.info/blog/2011/02/the-user-becomes-the-collection/</link>
		<comments>http://www.informationgames.info/blog/2011/02/the-user-becomes-the-collection/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 13:43:43 +0000</pubDate>
		<dc:creator>nicholas</dc:creator>
				<category><![CDATA[academic libraries]]></category>
		<category><![CDATA[future of libraries]]></category>

		<guid isPermaLink="false">http://www.informationgames.info/blog/?p=243</guid>
		<description><![CDATA[(This is a previously unpublished post  from my WordPress drafts folder. I&#8217;ve cleaned it up and finished some thoughts, but mostly it stands as written in November 2010) The user becomes the collection At this Fall&#8217;s ACRL Northwest conference, I had the good fortune to participate in a panel discussing the future of libraries. We [...]]]></description>
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